AI Insights · Timothy · January 2022
Top 5 Gacha Games on Android in Algeria: Q4 2021 Performance
In Q4 2021, top gacha games in Algeria saw varying trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance of these popular titles.
In Q4 2021, the leading gacha games on the Android platform in Algeria showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top five games, based on Sensor Tower data.
The Seven Deadly Sins by Netmarble experienced fluctuations in weekly revenue, peaking at around $2.8K in mid-October and dipping to approximately $870 in late November. Downloads showed a significant rise in early December, reaching 327, while active users saw an increase to 507 during the same period. However, by the end of December, active users had decreased to 353.
RAID: Shadow Legends from Plarium Global Ltd saw its weekly revenue peak at about $574 in the last week of December. Downloads surged significantly, particularly in the week of November 22, with numbers hitting 1.8K. Active users also saw a notable increase, reaching 4.3K during the same week, before ending the quarter at around 3.8K.
eFootball™ 2024 by KONAMI had a steady increase in downloads, culminating in a peak of over 27K in the final week of December. Weekly revenue saw a gradual increase, reaching approximately $393 towards the end of the year. The game also maintained a strong active user base, growing from 573K at the start of the quarter to over 741K by the end.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had its highest revenue in early November at around $452. Downloads fluctuated, with the highest at 2.2K in the last week of December. Active users remained relatively stable, with a slight peak at 16.5K in early October and ending the quarter at 16.4K.
Finally, 8 Ball Pool by Miniclip.com saw consistent download numbers, peaking at 36.6K in late December. Revenue also showed a steady trend, with the highest at approximately $282 in late November. Active users fluctuated throughout the quarter, with a peak of 449K in early November and ending the quarter at 394K.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.